

#ifndef _SHELL_REQFIGHTPLAYER_MESSAGE_H_
#define _SHELL_REQFIGHTPLAYER_MESSAGE_H_

#include "Message.h"
#include "Beans.h"
using namespace std;

class ReqFightPlayerMessage : public Message
{
	public:
	ReqFightPlayerMessage();
	~ReqFightPlayerMessage();
	void reset();
	ReqFightPlayerMessage* clone();
	static const int _ID;
	//挑战的玩家
	int64 toPlayerId;
	
	bool read_from(ByteBuf& buf);
    bool write_to(ByteBuf& buf);
    int getId();
};

#endif
